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@garrettjoecox garrettjoecox commented Dec 13, 2025

First instance of replacing some of our older patterns with newer ones from 2ship. Replaces the rando item queuing mechanism with a more reliable one.

Main gameplay difference is when picking up an item when you are considered "Busy" (swimming, climbing, holding an item) instead of waiting to give you the item, it will instead freeze you and play a fading text box for a few seconds.

Thing to improve:

  • I don't love is having all of the item message code inside the lambda I should probably move that elsewhere.
  • This still doesn't solve the problem the previous system had, where if you save and quit when an item is queued it can be lost, however this is less likely to happen with this system, because items will almost never be queued for more than a few seconds.

Depends on #5529

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@garrettjoecox garrettjoecox added the do not merge Not ready or not valid changes label Jan 20, 2026
@garrettjoecox garrettjoecox marked this pull request as draft January 20, 2026 01:35
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